Welcome back to the show everyone. This is Bill Murphy, your host of the RedZone Podcast. It's middle-evening on Friday here in the Poconos, Pennsylvania where I'm getting ready to participate in a race tomorrow morning at 7:30 am. From the starting line, I'm going to race down the mountain in a Spartan race. It's an obstacle course Spartan race that I've done several times. It's my big challenge of the year.
The irony is that I have on my Podcast today, an expert in ancient Greece. His name is Paul Rahe. Paul has written a trilogy of books on Sparta and the Spartans. It's being released in a few weeks and you'll find a link to it on the podcast notes page along with the other two books in this trilogy. I've read these books, which are fantastic, and I'm endlessly fascinated with Spartans for a couple of reasons. I've always been fascinated with the Samurai, the Comanche, the Mongols, the Knights, etc. I just love these classic cultures and I think it's because there's a heroic myth. There's a heroic part in all of us that's symbolized by these cultures. The Spartans stand out for this and I really wanted to get into
What is the history and what does a true historian say about Sparta and the Spartans?
What is the research that's been going on? Why have the legends of the Spartans persisted for 1,500 years?
What can we learn from them as people, as a culture?
We're 250 years into this great American experiment, and the Spartans lasted about 400 years. What made them so dominant, and then, why did they fail?
Paul and I talk about the strengths of the Spartans, their innovation on the battlefield and how they actually fought using certain formations and such. The discomfort of how they raised their boys and forced them to become these fearsome warriors and leaders of the world and why they failed. How did the innovation that the Spartans were known for on the battlefield decline as they were innovated around and out maneuvered?
Now, we're in the nuclear age, but how did Spartans' battle differ from the Civil War, WWI and WWII and differ from other warriors in the classic age as well. Paul and I discuss that.
I find it interesting talking to scholars about their deep interests because I think there are lessons that we can all learn as leaders. If you take a step back and peer into the past, there are lessons there that we can learn.
I'm very excited about this episode, it's very appropriate for me, and I know you're going to find this very, very interesting.
With that, I want to introduce you to my great conversation with historian, Paul Rahe.
Paul A. Rahe holds The Charles O. Lee and Louise K. Lee Chair in the Western Heritage at Hillsdale College, where he is Professor of History. He majored in History, the Arts and Letters at Yale University, read Litterae Humaniores at Oxford University's Wadham College on a Rhodes Scholarship, and then returned to Yale to do his Ph.D. in ancient Greek history under the direction of Donald Kagan.
He has been awarded fellowships by the Center for Hellenic Studies, The National Humanities Center, the Institute of Current World Affairs, the John M. Olin Foundation, the Center for the History of Freedom at Washington University, the National Endowment for the Humanities, the Woodrow Wilson International Center for Scholars, Clair Hall at Cambridge University, All Souls College at Oxford University, The American Academy in Berlin, the Social Philosophy and Policy Center at Bowling Green University, and the Hoover Institution. In 2006, the French Historical Society awarded him the Koren Prize for the Best Article Published in French History in 2005.
He is very excited about his newest book, Sparta's First Attic War: The Grand Strategy of Classical Sparta, 478-446 B.C., a companion volume to The Spartan Regime and The Grand Strategy of Classical Sparta that explores the collapse of the Spartan Athenian alliance, is due to be released on August 6, 2019.
Today my conversation is with David Smith. He’s the CEO and Founder of Croquet Studios
David Smith is a computer scientist and entrepreneur who has focused on interactive 3D and using 3D as a basis for new user environments and entertainment for over thirty years. His specialty is system design and advanced user interfaces. He is a pioneer in 3D graphics, robotics, telepresence, artificial intelligence (AI) and augmented reality (AR). He creates world-class teams and ships impossible products.
In 1987, Smith created The Colony, the very first realtime 3D adventure game/shooter and the precursor to today's first-person shooters. The game was developed for the Apple Macintosh and won the "Best Adventure Game of the Year" award from MacWorld Magazine.
In 1990, Smith founded Virtus Corporation and developed Virtus Walkthrough, the first real-time 3D design application for personal computers. Virtus Walkthrough won the very first MacWorld/MacUser Breakthrough Product of the Year.
David was Chief Innovation Officer at Lockheed Martin and a Senior Fellow at Lockheed Martin MST, focused on next-generation, human centric computing and collaboration platforms. Here he developed a number of key technologies and won the Lockheed Martin TLS Inventor of the Year for the last four years (every year he has been eligible).
What’s really, really interesting is that he worked closely with authors Tom Clancy (Rainbow Six, Hunt for Red October) and Michael Crichton (Andromeda Strain, Jurassic Park) to develop games.
But that’s only the beginning. . . .
David believes that the year 1968 was the most critical year in computer science. In this one year, three key individuals launched what he considers, and what he’s continuing to build upon, is this goal of enhancing humans’ ability to solve hard problems using computers to think in a different way. Again, enhancing humans’ ability to solve hard problems using computers to think in a different way.
He’s building upon the work of, really the pioneers in the internet: Doug Engelbart, Alan Kay, and Ivan Sutherland’s work - all focused on working with the Xerox Alto Project from a long time ago – close to 50-years ago. Some of these breakthroughs - that even amazed Steve Jobs, as you can see on some of his YouTube videos from years’ ago when he was stunned as he looked at the Xerox Alto project. At that time, what really stuck out for Steve Jobs was the gooey interface. This was really that first interface between a computer and a human.
David’s passion is to continue to use his skills and his competencies and capabilities in 3D and 3D engineering and design. His goal is to develop these applications and systems and platforms that are really going to transform how we use computers and solve big problems in the coming years. He’s exploring the use of 3D and graphical situations that we can’t even imagine right now, and problem solving and using computers to solve interesting challenges and complex problems moving forward.
So, with that, I wanted to introduce you to my conversation and wonderful interview with David Smith.
Major Take-Aways from This Episode:
How to get in touch with David A. Smith:
Key Resources + Links
Podcasts and Videos:
This episode is sponsored by the CIO Innovation Forum, dedicated to Business Digital Leaders who want to be a part of 20% of the planet and help their businesses win with innovation and transformation.
OUTRO music provided by Ben’s Sound: http://www.bensound.com/
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